Skip to content
Innomesh Docs
Room Manager

Audio Sources

In Space CE configurations, the Audio Sources section defines every audio fader in a room. Each fader represents a channel on a DSP, matrix, or other audio device, and renders as a slider on the user interface.

Channels are grouped by the role they play in the room:

  • Program Audio — the room’s main level, following the audio of the routed source
  • Microphones — individual microphone faders, including ceiling microphones controlled through a DSP
  • Auxiliary Audio — additional outputs such as a foyer feed, hearing augmentation, or a recording feed
  • Advanced Audio — channels intended for the advanced audio page rather than the main volume page
  • Pod Audio — faders belonging to a pod in a divisible or pod based room

Program Audio is required. The remaining groups are optional and not present in every configuration.

Section Options

PropertyTypeDescription
Unique Source LevelsbooleanRemembers a separate level per AV source, so switching source restores that source’s last level
Synchronize Ceiling Microphone Mute StatesbooleanMuting or unmuting one ceiling microphone applies the same state to all other ceiling microphones in the room

Common Configuration Properties

All audio channels, in every group, share these common configuration properties.

PropertyTypeDescription
IDstringUnique identifier for the channel. Other parts of the configuration reference the channel by this value
NamestringUI display name for the fader
TypestringThe role this channel serves in the room. See Channel Type
DisablebooleanWhether this fader is disabled for this system
VisiblebooleanWhether the fader renders on the user interface. Defaults to true
Advanced Control OnlybooleanRestricts the fader to the advanced audio page instead of the main volume page
LevelobjectFader position control. See Level
MuteobjectMute control. See Mute
PowerobjectChannel power control, where the device exposes one. See Power
Signal PresentobjectSignal detection feedback, where the device reports it. See Signal Present

Program Audio Properties

Program Audio extends the common configuration.

PropertyTypeDescription
Destination Typestring/enumThe destination type whose routed source this program audio follows. Leave blank to follow all destinations

Microphone Properties

Microphones extend the common configuration for room linking.

PropertyTypeDescription
Remote ControllablebooleanWhether another room can control this fader when it is the primary in a room link
Remote NamestringThe name shown on the primary room’s interface while it controls this fader. Falls back to Name when blank

Channel Type

📌 Since
Space CE v2.23.0

Type labels the role a fader plays in the room, and Space CE passes that label through to the user interface. It allows an interface to treat a fader by its purpose rather than by matching on its name.

The common use is a room with both presenter and audience microphones. Setting Type to Audience on the audience microphone lets the interface offer an audience mode control against that fader, and the label continues to work if the fader is later renamed.

Type is optional. A channel with no Type behaves exactly as it did before, so existing configurations are unaffected.

📝 Note
Type describes what a fader is for. It does not change how Space CE controls the device, and what the user interface does with a given Type depends on the interface design for your site. Contact your Innomate representative to confirm the values in use before relying on them.

Level

Level controls the fader position.

PropertyTypeDescription
Device IDstringDevice ID of the audio device that owns this channel
Block IDstringControl block on the device, where the device uses one
Channel IDstringOne or more channel identifiers on the device, separated by commas. Names may contain : and ., for example a Q-SYS QRC control such as PGM:Level
MinimumintegerLowest level, in the device’s native volume range
MaximumintegerHighest level, in the device’s native volume range
DefaultintegerLevel percentage applied on room power on and on an audio reset. Leave blank to leave the level untouched

Mute

Mute controls the mute button that accompanies the fader.

PropertyTypeDescription
Device IDstringDevice ID of the audio device that owns the mute control
Block IDstringControl block on the device, where the device uses one
Channel IDstringOne or more channel identifiers on the device, separated by commas
Link to Channel IDstringFollows the mute state of another channel instead of holding an independent one
Unmute When Adjusting FaderbooleanMoving a muted fader unmutes it automatically
Unmute Behaviourstring/enumWhich adjustment unmutes the fader when the option above is enabled. Up or Any. Defaults to Any
Startup Actionstring/enumApplied when the room powers on and when audio is reset. Mute, Unmute, or None. Defaults to None
Shutdown Actionstring/enumApplied when the room powers off. Mute, Unmute, or None. Defaults to None

Power

Power applies where the audio device exposes a per-channel power state, such as an amplifier channel.

PropertyTypeDescription
Device IDstringDevice ID of the audio device that owns the power control
Block IDstringControl block on the device, where the device uses one
Channel IDstringOne or more channel identifiers on the device, separated by commas
Startup Power Statestring/enumApplied when the room powers on. True, False, or None. Defaults to None
Shutdown Power Statestring/enumApplied when the room powers off. True, False, or None. Defaults to None

Signal Present

Where the device reports signal presence, Space CE surfaces it against the channel.

PropertyTypeDescription
Device IDstringDevice ID of the audio device reporting signal presence
Block IDstringControl block on the device, where the device uses one
Channel IDstringOne or more channel identifiers on the device, separated by commas